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Dying light walkthrough first assignment
Dying light walkthrough first assignment








dying light walkthrough first assignment dying light walkthrough first assignment
  1. #DYING LIGHT WALKTHROUGH FIRST ASSIGNMENT CRACKER#
  2. #DYING LIGHT WALKTHROUGH FIRST ASSIGNMENT ZIP#

Once you do, get off the road on the right hand side and head down toward the village by the water. Stay on the road until you spot a red van. You’ll have to go directly to the village now. Watch the cutscene introducing the Bomber and head out the door inside the room our former friend was in. Looks like the guy you were supposed to meet turned into meat. Walk inside, head down the hall, and open the red door on the left. Keep close to the right hand wall in the tunnel to find a door. Playing this mission in the day time will help significantly. If it is night time or close to it when you approach the tunnel, sleep until morning at the safe zone. The entrance is directly above the first safe zone you secured back in “ First Assignment.” Go to the safe zone and then up to the tunnel. Your next location is inside a tunnel on the overpass. Make sure to go in the open garage to grab a blueprint. After a short exchange, Jaffar reluctantly hands over the cash. Hop the fence and talk to Jaffar inside the garage. Call the GRE from the same train car as last time and then head east on the overpass toward the first pick up. Your mission this time is to collect money from local settlements.

#DYING LIGHT WALKTHROUGH FIRST ASSIGNMENT ZIP#

Now zip line down and move toward the next radio tower. Grab the flag and plop down onto the circle to climb back down. There will be more bars that lead straight to the top. You should reach a point with a giant circle jutting off the side of the tower. Before hopping on the zip line down, climb to the very top of the radio tower for a collectible flag. Unfortunately, the box has been raided already. Kick it off the top and laugh as it falls. You’ll know you reached the level you need when you see a zombie waiting for you. Climb back up the white van and make the climb to the top. With the power on, you may now climb the radio tower. Head straight to the back wall and flip the switch. Be careful! One walker is inside, munching on a body. Once the Toad and the other zombies are distracted, open the garage.

#DYING LIGHT WALKTHROUGH FIRST ASSIGNMENT CRACKER#

If you toss a fire cracker at it, the barrel will ignite. Your goal should be to kill or kick the Toad off the roof. Climb up to the base of the tower, right above the garage. You should see a white van next to the base of the radio tower.

dying light walkthrough first assignment

After the cutscene, turn left and go around the building. Say hello to a Toad! These infected spit poison that can continually deal damage for a short period of time. Dash for the garage door you’ll need to open for a cutscene. Looks like there are a few walkers around the switch you need to get to. Once you’ve updated mother base, continue going left toward the giant radio tower in the distance. You need to call the GRE from the top of that train car. Leave the base entirely and make a left toward the hanging train car. He’ll be the one guiding you on the mission. Go inside the compound to meet Karim, Rais’ go to man. The deal with the devil requires you to set up radio communication in Harran. On approach to Rais’ base, jump on top of the blue van to hop the electric fence, then head inside for an introductory cutscene. Those will take you slightly to the right of his base of operations. A relatively straight route to Rais’ compound is running along the train tracks. The more safe zones you have unlocked along the west side of the map, the better. Depending on the time in game, avoid Volatiles and stay safe. Leave the Tower and head west toward Rais’ compound. The GRE needs you to confirm Rais’ identity and Brecken needs Antizin for his people.










Dying light walkthrough first assignment